Renesas Electronics /R7FA6M3AH /DRW /CONTROL2

Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text

Interpret as CONTROL2

31 2827 2423 2019 1615 1211 87 43 0 0 0 0 0 0 0 0 00 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 (0)PATTERNENABLE 0 (0)TEXTUREENABLE 0 (PATTERNSOURCEL5)PATTERNSOURCEL5 0 (0)USEACB 0READFORMAT32 0 (0)BSFA 0 (0)BDFA 0 (WRITEFORMAT2)WRITEFORMAT2 0 (0)BSF 0 (0)BDF 0 (0)BSI 0 (0)BDI 0 (0)BC2 0 (0)TEXTURECLAMPX 0 (0)TEXTURECLAMPY 0 (0)TEXTUREFILTERX 0 (0)TEXTUREFILTERY 0 (00)READFORMAT10 0 (00)WRITEFORMAT10 0 (00)WRITEALPHA 0 (0)RLEENABLE 0 (0)CLUTENABLE 0 (0)COLKEYENABLE 0 (0)CLUTFORMAT 0 (0)BSIA 0 (0)BDIA 0 (00)RLEPIXELWIDTH

BDIA=0, CLUTFORMAT=0, COLKEYENABLE=0, WRITEFORMAT10=00, READFORMAT10=00, CLUTENABLE=0, BC2=0, TEXTURECLAMPY=0, BDI=0, BSIA=0, BSI=0, BSF=0, BDFA=0, BSFA=0, RLEPIXELWIDTH=00, RLEENABLE=0, TEXTUREFILTERX=0, TEXTUREENABLE=0, PATTERNENABLE=0, WRITEALPHA=00, TEXTUREFILTERY=0, TEXTURECLAMPX=0, BDF=0, USEACB=0

Description

Surface Control Register

Fields

PATTERNENABLE

Pixel source is a pattern color (blend of COLOR1 and COLOR2 depending on PATTERN and pattern index)

0 (0): disabled pattern

1 (1): enabled pattern

TEXTUREENABLE

Pixel source is read from texture and used as an alpha to blend between COLOR1 and COLOR2

0 (0): disabled texture

1 (1): enabled texture

PATTERNSOURCEL5

Limiter 5 is used as pattern index instead of the default U limiter.Limiter 5 can be combined with limiter 6 to form a quadratic limiter which can be used to make quadratic pattern functions to draw radial patterns.

USEACB

Alpha blend mode

0 (0): use WRITEALPHA[1:0] mode

1 (1): use full alpha channel blending mode

READFORMAT32

Bit 4 and 3 of the texture buffer format.See READFORMAT above for description

BSFA

Blend source factor for alpha channel in alpha channel blending mode (USEACB = 1)

0 (0): use 1.0 as blend source factor for alpha channel

1 (1): use alpha as blend source factor for alpha channel

BDFA

Blend destinetion factor for alpha channel in alpha channel blending mode (USEACB = 1)

0 (0): use 1.0 as blend destination factor for alpha channel

1 (1): use alpha as blend destination factor for alpha channel

WRITEFORMAT2

Bit 3 of framebuffer pixel formatSee WRITEFORMAT above description.

BSF

Blend source factorsrc factor is alpha (factor is 1 per default)

0 (0): use 1.0 as blend source factor

1 (1): use alpha as blend source factor

BDF

Blend destination factordst factor is alpha (factor is 1 per default)

0 (0): use 1.0 as blend destination factor

1 (1): use alpha as blend destination factor

BSI

Blend source factor is invertedsrc factor will be inverted (meaning 1-a or 1-1 depending on BSF)

0 (0): use blend factor as specified through BSF

1 (1): invert blend source factor (1-x)

BDI

Blend destination factor is inverteddst factor will be inverted (meaning 1-a or 1-1 depending on BDF)

0 (0): use blend factor as specified through BDF

1 (1): invert blend destinationfactor (1-x)

BC2

Blend color 2 instead of framebuffer pixel

0 (0): use pixel from framebuffer as destination (DST)

1 (1): use color 2 as destination (DST)

TEXTURECLAMPX

Calculating U limiter outside use textureThe bit describes what happens if the U limiter (x direction in texture space) calculates a U value outside of the used texture

0 (0): Texture wrap mode: The integer part of the calculated value from the u limiter is anded with TEXUMASK. This results in a repetition of the texture in x/u direction.

1 (1): Texture clamp mode: The texture color at the border of the texture is taken. This results in a repetition of the texture border color in x/u direction.

TEXTURECLAMPY

Calculating V limiter outside use textureThe bit describes what happens if the V limiter (y direction in texture space) calculates a V value outside of the used texture

0 (0): Texture wrap mode: The integer part of the calculated value from the v limiter is anded with TEXVMASK. This results in a repetition of the texture in y/v direction.

1 (1): Texture clamp mode: The texture color at the border of the texture is taken. This results in a repetition of the texture border color in y/v direction.

TEXTUREFILTERX

Linear filtering on texture U axis

0 (0): no filtering on texture U axis

1 (1): linear filtering on texture U axis

TEXTUREFILTERY

Linear filtering on texture V axis

0 (0): no filtering on texture V axis

1 (1): linear filtering on texture V axis

READFORMAT10

Pixel format of the texture buffer{READFORMAT32,READFORMAT10}0000: 8 bpp a(8)0001: 16 bpp RGB(565)0010: 32 bpp aRGB(8888)0011: 16 bpp aRGB(4444)0100: 16 bpp aRGB(1555)0101: 8 bpp aCLUT(44) 4 bit alpha and 4 bit indexed color1001: 8 bpp CLUT(8)/I(8), 8 bit indexed color/luminance1010: 4 bpp CLUT(4)/I(4), 4 bit indexed color/luminance1011: 2 bpp CLUT(2)/I(2), 2 bit indexed color/luminance 1100: 1 bpp CLUT(1)/I(1), 1 bit indexed color/luminance

0 (00): 8 bpp a(8) (READFORMAT32=00) / 16 bpp aRGB(1555) (READFORMAT32=01) / 1 bpp CLUT(1)/I(1), 1 bit indexed color/luminance (READFORMAT32=11)

1 (01): 16 bpp RGB(565) (READFORMAT32=00) / 8 bpp aCLUT(44) 4 bit alpha and 4 bit indexed color (READFORMAT32=01) / 8 bpp CLUT(8)/I(8), 8 bit indexed color/luminance (READFORMAT32=10)

2 (10): 32 bpp aRGB(8888) (READFORMAT32=00) / 4 bpp CLUT(4)/I(4), 4 bit indexed color/luminance (READFORMAT32=10)

3 (11): 16 bpp aRGB(4444) (READFORMAT32=00) / 2 bpp CLUT(2)/I(2), 2 bit indexed color/luminance (READFORMAT32=10)

WRITEFORMAT10

Pixel format of the framebuffer

0 (00): 8bpp a(8)0

1 (01): 16bpp RGB(565)

2 (10): 32bpp aRGB(8888)

3 (11): 16bpp aRGB(4444)

WRITEALPHA

Writeback alpha source for framebufferSet the ‘alpha source’ for the framebuffer(USEACB = 0)Blend alpha in color 2 instead of framebuffer alpha((USEACB = 1))In not alpha channel blending mode (USEACB = 0):Set the ‘alpha source’ for the framebuffer.In alpha channel blending mode (USEACB = 1):Blend alpha in color 2 instead of framebuffer alpha00B: BC2A = 1: use alpha from framebuffer as destination (DST_A)else: BC2A = 0: use alpha in color 2 as destination (DST_A)

0 (00): use alpha from color 2

1 (01): use source alpha (pixel coverage)

2 (10): use 0.0 as alpha

3 (11): use alpha from framebuffer

RLEENABLE

RLE enable

0 (0): RLE disabled

1 (1): RLE enabled

CLUTENABLE

CLUT enable

0 (0): CLUT disabled

1 (1): CLUT enabled

COLKEYENABLE

color keying enable

0 (0): color keying disabled

1 (1): color keying enabled

CLUTFORMAT

Format of the CLUT

0 (0): aRGB(8888)

1 (1): RGB(565)

BSIA

Blend source factor inverted in alpha channel (USEACB = 1)

0 (0): use blend factor as specified through BSFA

1 (1): invert blend source factor (1-x)

BDIA

Blend destination factor inverted in alpha channel (USEACB = 1)

0 (0): use blend factor as specified through BDFA

1 (1): invert blend destination factor (1-x)

RLEPIXELWIDTH

Texel width for RLE unit

0 (00): 1 byte per texel

1 (01): 2 byte per texel

2 (10): 3 byte per texel

3 (11): 4 byte per texel

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